Droaam stands outside the Code of Galifar and the Treaty of Galifar. Despite the Daughters efforts to gain a seat at those talks which officially ended the Last War, including talks at Thornshold, Droaam was not allowed a voice in establishing the 12 recognized nations. As such, they are neither officially recognized by the other nations nor are they beholden to laws that bind the other nations together. There is no uniform code of justice in Droaam; instead, the law lies solely in the hands of the designated representatives of the Daughters of Sora Kell. As long as tribute and homage is paid to the Daughters, each warlord is in turn given absolute authority within their own domains. In Graywall, this is Xorchylic, an ancient mind flayer.

For the past four years, the mind flayer Xor’chylic has been the governor of Graywall, and holds the power of life and death over its inhabitants. Xor’chylic is rumored to have been a servant of Dyrrn the Corrputor, one of the more powerful daelkyr in ancient times, . Having been trapped beneath Dhakaani ruins for some ten-thousand years might explain some of Xor’chylic’s withered and gaunt appearance, but the illithid does maintain an aura of intense conviction and authority all the same. His loyalty to the Daughters of Sora Kell is by all accounts absolute. His rule over the city of Graywall has seen it grow to the second largest city in the new nation of Droaam as well as a vital staging ground for the Daughter’s efforts to make other lands recognize Droaam as a true nation. Though Droaam does not follow the Code of Galifar, Xor’chylic has no patience for monsters that kill without reason, and the people of Droaam know better than to provoke his wrath. Xor’chylic enforces his rule with the Flayer’s Guard , a group of monsters with full allegiance to him and the Daughters, thanks to his psychic influence. Xor’chylic can also call on the mercenary gnolls of the Znir Pact, as well his allies within House Tharashk.

At the end of the day, Graywall is though a frontier town. Individuals can get away with a lot, as long as they do nothing that directly inconveniences Xor’chylic. This is especially true when the crime targets a foreigner or is outside of Graywall itself. Xor’chylic does not recognize the laws of other lands and will not punish Brelish bandits who take sanctuary in his town or individuals who have angered another warlord. But neither will he call on his guards to protect them if someone comes looking for them, unless, the newcom¬ers somehow presents a threat to Xor’chylic or the Daughter’s plans. Serious crimes are punished with immediate execution. For lesser crimes, a victim is branded and then sent to the arena for a period of time based on the crime. Should he survive the duration of his sentence, he is free to go. It is said that Xor’chylic sometimes uses his mental powers to punish offenders; some say he implants phobias or psychoses, but this might simply be rumor.

Xor’chylic does not allow residents in Graywall to make petition directly, though having absolute authority to become involved as needed in any aspect of the city. Although there are no written laws, Xor’chylic has offered the people of Graywall one free way of settling grievances. Anyone in Graywall may seek resolution by appearing in person before a designated medusa magistrate in the Throne District. If the magistrate considers the case to be frivolous, though, she turns her gaze on the plaintiff. As a result, the caseload is light—but many of the weaker creatures take pleasure in the idea that they have a voice. In cases where the magistrate sees some merit in the petition, it is heard and dealt with as the magistrate sees fit. If questions remain, the issue is occasionally contracted out to House Tharashk to investigate and resolve.

Xor’chylic has granted House Tharashk the right to prosecute directly those crimes committed in the Calabas. Baron Kundran Torrn of House Tharashk can call on the forces of his own house, including a substantial force of orc soldiers, for this purpose; he also employs ogre, gargoyle, and gnoll mercenaries. Generally, Kundran Torrn acts if a crime directly threatens the stability of the Calabas and is seen as a fair but stern source or order. When the stability is not the issue, he takes action only if it can be conclusively proven that a crime has occurred. This in turn usually requires the plaintiff to employ the services of Tharashk inquisitives, as Kundran is suspect of any other sources of evidence. So justice is available within the confines of the Calabas, but it comes at a price.

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Droaam: Graywall and Long Shadows psyimp